architecture
Nine Cubes
The building blocks for open agent coordination already exist: encrypted tunnels with post-quantum key exchange, CoreDNS for names, SPIFFE for identity, MLS for group encryption, DNS-SD for discovery. But nobody has assembled them. Nine cubes. Three layers. The assembly that doesn't exist yet — until now.
■ always-on ■ duty ■ capability ■ commons (yours) · drag to reveal depth · click any cube
“You don’t deploy a configuration. You grow into one.”
Colony Founding Sequence
Boot order is not a checklist — it is a growth pattern. Each stage is viable on its own. Each stage enables the next.
- 01 Mud
Bare substrate. Encrypted tunnel, Secure Enclave key, DNS-SD beacon. The ground exists.
- 02 Spore
mud + sign boot. Substrate and identity exist.
- 03 Scout
bus comes up. First messages flow.
- 04 Worker
quick spawns the first agents. Heartbeats begin.
- 05 Forager
lore starts accumulating. Knowledge enters the ground.
- 06 Researcher
biblio indexes. conceptCUBE begins reasoning.
- 07 Ambassador
matrix bridges to other proving grounds.
- 08 Artisan
kiln accepts build jobs. Artifacts are produced.
- 09 Colony
All nine cubes live. The proving ground is whole.
Boot Order
Minimum viable proving ground.
- 1 mudCUBE always-on, no deps
- 2 signCUBE depends on mudCUBE
- 3 busCUBE depends on sign + mud
- 4 quickCUBE depends on sign + bus + mud
- 5 loreCUBE depends on sign + bus + mud
- 6 biblioCUBE depends on lore + sign
- 7 conceptCUBE depends on lore + biblio + bus
- 8 matrixCUBE depends on bus + sign + mud
- 9 kilnCUBE depends on all five duties
From the dispatches
The six-of-six-of-six pattern — six pheromone types, six cube faces, six biological systems — explained through Hendrix and guitar: Six Strings.
Why the bus can't lie — Bootsy Collins' Pinocchio Theory as a design principle: Don't Fake the Funk.
You don't deploy a configuration. You grow into one.